Chronology of the History of Video Games
editor: Ted Stahl
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Pin-pointing the beginning of any new technology can be determined by establishing parameters to quantify and qualify it. However, it would be irresponsible to ignore initial contributions that were steps toward said technology just because they may not meet all critera of the fully evolved form. In the case of the history of video games, these early years hold the initial insights, ideas, and curious experiments that demonstrated human interest in interacting with machines for amusement.
A.S. Douglas writes a version of Tic-Tac-Toe (aka Noughts and Crosses) for the EDSAC as part of his doctoral dissertation at the University of Cambridge. He was interested in exploring the interaction between humans and computers.
To try Noughts and Crosses for yourself, you can download an EDSAC emulator from the Department of Computer Science website at the University of Warwick by clicking here.
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Ralph Baer begins exploring with ways to use the television as a display device
for interactive entertainment. While working at Sanders Associates, he begins
development of a prototype of a video game system.
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Magnavox signs a deal with Ralph Baer to develop the Odyssey.
Nolan Bushnell begins to develop Computer Space, a free-standing version of Spacewar! that
people would pay to play.
| Last Updated on 14 February, 2005 | For suggestions please mail the editors |
Footnotes & References
| 1 | Image of William Higinbotham courtesy of Brookhaven National Laboratory |